
The first thing you’ll notice when you open the Compendium is that Space Marines have 30 pages of options compared to most other factions’ 10 or so. In this section, we’re going to cover the factions of the Imperium, and then we’ll be covering the Chaos and Xenos factions in two other articles that we’ll publish today as well.
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Kill Team Compendium covers a whopping nineteen factions, including all of the major factions in 40k that could plausibly appear in the game (sorry, Knights fans), plus one you probably didn’t expect – but may prove surprisingly popular – Kroot. The system also has some interesting implications for the future of the game which we’ll discuss later on.

It also means fire teams can be shaped around what actually comes in the unit boxes, so that taking up a new faction is much easier – you can just buy one box of the particular unit that is the basis of your fire team and you have the options available to you. The fire teams system is a clever way to ensure that teams are balanced even with the options available for loadouts – you can plan (and, in GW’s case, balance) very deliberately around the limited number of options available for team construction much more effectively. so they add another layer of tailoring beyond just what operatives and fire teams you pick. We’ll talk about these in more detail later, but the key point here is that these are things you can change game to game, after you already know your opponent’s Kill Team, Tac Ops, what mission you’re playing etc. These aren’t guns or melee weapons (those are on your roster), instead it’s stuff like being able to take a special kind of ammo if you have a suitable model to put it on. You DO have a form of “points” that lets you buy equipment, but these are determined by the mission sequence – for example, the Matched Play mission sequence includes Step 9 Select Equipment, which allows you to select up to 10 points of equipment from your faction’s equipment list. There are options within those, but that’s the broad makeup you’re going to be looking at. So a Chaos Space Marines Kill Team will always be made up of either 6 Chaos Space Marines or 3 Chaos Space Marines and 8 Cultists. Instead, teams are balanced based on the options available, so for example a Chaos Space Marine Kill Team can be built from two possible Fire Team options: 3 Chaos Space Marines or 8 Chaos Cultists (limit 1). One of the first things you’ll notice as you go through the Compendium is that, similar to Octarius, there are no points values for any operatives. Each Fire Team has an Archetype or two, such as Seek and Destroy or Security, that determine the TacOps (secondary objectives) you have access to during games. These are typically a set number of models with options to choose from, such as Gunners, Heavy Gunners, Fighters, and Leaders. A Kill Team is built from one or more Fire Teams, and depending on the faction you may be able to take the same Fire Team more than once. Your Kill Team, which is the team you bring to the game and construct from your roster before the game begins.This is similar to the Kill Team 2018 roster, where you build a Kill Team from your roster before the game starts. These are the bigger groups that your kill team will be drawn from, and where you can stash extra options and loadouts to swap into your fire teams. Your Matched Play Roster or Kill Team Dataslate, which are the larger rosters for Matched Play and Spec Ops, respectively.


There are three levels of team construction in kill team: Now that we have the Compendium it’s worth going back over this in detail. We mentioned this briefly in our review of the Kill Team rules and Octarius, but at the time it was difficult to really talk about Kill Team construction without understanding how it would apply to teams with a broader range of options. Notably not included here are faction specific Tac Ops while there’s proxy cards for those in the packs that come in the Core Box, there’s none included either there or here right now.Ĭredit: Alfredo Ramirez Building Kill Teamsīefore we talk about the factions we need to talk about how Kill Teams are built. It’s a very no-frills book, giving you nearly 200 pages of straight rules covering a whopping nineteen factions. Kill Team Compendium has rules for all of the standard 40k factions, giving you fire teams, Strategic Ploys, Tactical Ploys, and Equipment for each team.
